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news/archive/6
14.9.2025 Updates 20/8 - 14/9 Author: Soder
  • Gameplay
    • Removed aim assist
    • Added bank system
    • Removed magic level requirement to buy spells
    • Implementation of unidentified items (attributed items looted from monsters)
    • Pushing paralyzed creatures no longer overrides earliestWalkTime
    • Non-walkable items will now tp player (tp with pots/boxes works)
    • Logging in on walkable items no longer pushes char to empty tile
    • Sidestep executes more than one animation
    • Removed useEx action on players in battlelist
    • Magic wall/fields now works on and replaces map-spawned field items
  • Walking & Actions
    • Improved stairwalk – no more delays and walklocks for normal walk & sidesteps on stairs
    • Improved client-server walk synchronization during:
      • Haste
      • Paralyze
      • Floor change
      • High-level speeds
    • Added client Walk Queue system to queue next step for smooth tap-walking
    • Stricter WASD walking control (need to enable WASD in options)
    • Fixed issue where new players could use WASD keys with chat enabled
    • Fixed issue where walking on elevated items would cause pusback instead of disallow walk
    • Improved Action-Queue system
    • Changed action exhaust to not listen to isWalking
    • Remade action system to listen to clients isKeyPressed
    • Remove stopwalk/pushback desync when casting spells/text
    • Fixed walking priority over other actions which caused:
      • Pushback/desync moveitem while walking
      • Pushback/desync useitem/useEx while walking
  • Client & UI
    • Added unlooted corpse shader
    • Changed to old classic container layout & sprites
    • Inventory, main controls, health/mana bar and minimap can now move freely without snapping and layout is saved
    • Changed inventory to old icons
    • Fixed updater not updating binary client file
    • Fixed issue where elevated items (parcels, boxes) would not visually disappear when trashing them
    • Fixed issue where useEx was not possible inside containers
    • Added blocker to not drag containers by clicking borders between items
    • Looting with gold pouch now adds to loot analyzer
    • Corrected the height containers open in based on amount of rows used
    • Fixed ping UI
    • Changed state icons to 7.4 icons
    • Changed minimap panel to classic UI
    • Remade analyzer module:
      • Improved loot tracker
      • Added supplies tracker
      • Added damage analyzer
      • Added party analyzer
      • Added analyzer graphs
      • Added loot values & custom loot value window
    • Added client version info
    • Added client changelog
    • Added changelog button in start screen
    • Hide shader menu for non-gm
    • Hide terminal for non-gm
    • Fixed minimap exploring multiple floors
    • Skillbar now open max
    • Game window can be resized further
    • Bind extra keys without WASD (not for A-Z common write keys)
    • Inventory UI bug fixed (drag & drop on cap slot)
    • Black hitbox lower duration
    • Hitbox is now true black
  • Website
    • Library/Wiki:
      • NPC information
        • Buys/Sells, Item Price, Nearest City
      • Item information
      • Monster information
    • Houses:
      • House auctions
      • Leave house
      • Transfer house
      • House images with floor system
      • Guild halls require valid guilds (leader & 4 vice leaders all level 50+)
    • Guilds:
      • Guilds require vice leaders to not disband
      • Guild leaders can own 1 house & 1 guild hall
      • Guild page show owned guild hall
    • Account:
      • Namelocks will be handled on Manage Account
      • Ability to schedule delete/undelete characters
    • Player Page:
      • Player page show owned house
      • Player page show owned guild hall
      • Former names will be removed after 30 days
      • Former names are valid in Player Search
    • General:
      • Improved invalid name algorithm (monster names, former names, invalid formats, ...)
      • Game Guides
  • Fixes & Balance
    • Fixed magic level bonus attribute
    • Changed texts & coin icons in game-store
    • Added visual feedback to: attribute runes, purge rune, mystic bags, identify items
    • Added lootseeker/goldseeker to relics
    • Elite monster no longer flee
    • Elite monsters always see invisible
    • Players login facing logout-direction
    • Equip item with duration now instantly removes 7 seconds
    • Energy ring now has 20 minutes duration
    • Throwables can now be equipped with quiver in hand (quiver attributes only work with bow/crossbow)
    • Increased tick interval on attribute DOTs
    • Removed all commands from players (!online, kills, buyhouse, ...)
    • Faction kill-tasks will now show inside quest log
    • Unidentified items can no longer be attributed
    • Noctaria coins are now consumable
    • Added purge rune
    • Added gold as an additional reward to mystic bags (with very rare jackpots)
    • Fixed issue in monster AI where it would delay too long every 3 steps
    • Fixed issue in monster AI where it would never melee hit players when reaching them
  • Housing
    • Only 2 sleepers per account
    • Guild halls require valid guilds (leader & 4 vice leaders all level 50+)
    • Added house items:
      • Orange tree
      • Mailbox
    • Added function to automatically pack special house items to furniture kits and send them to depot on lost house
    • Added function to restrict push special house items outside of house

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