- Gameplay
- Removed aim assist
- Added bank system
- Removed magic level requirement to buy spells
- Implementation of unidentified items (attributed items looted from monsters)
- Pushing paralyzed creatures no longer overrides earliestWalkTime
- Non-walkable items will now tp player (tp with pots/boxes works)
- Logging in on walkable items no longer pushes char to empty tile
- Sidestep executes more than one animation
- Removed useEx action on players in battlelist
- Magic wall/fields now works on and replaces map-spawned field items
- Walking & Actions
- Improved stairwalk – no more delays and walklocks for normal walk & sidesteps on stairs
- Improved client-server walk synchronization during:
- Haste
- Paralyze
- Floor change
- High-level speeds
- Added client Walk Queue system to queue next step for smooth tap-walking
- Stricter WASD walking control (need to enable WASD in options)
- Fixed issue where new players could use WASD keys with chat enabled
- Fixed issue where walking on elevated items would cause pusback instead of disallow walk
- Improved Action-Queue system
- Changed action exhaust to not listen to isWalking
- Remade action system to listen to clients isKeyPressed
- Remove stopwalk/pushback desync when casting spells/text
- Fixed walking priority over other actions which caused:
- Pushback/desync moveitem while walking
- Pushback/desync useitem/useEx while walking
- Client & UI
- Added unlooted corpse shader
- Changed to old classic container layout & sprites
- Inventory, main controls, health/mana bar and minimap can now move freely without snapping and layout is saved
- Changed inventory to old icons
- Fixed updater not updating binary client file
- Fixed issue where elevated items (parcels, boxes) would not visually disappear when trashing them
- Fixed issue where useEx was not possible inside containers
- Added blocker to not drag containers by clicking borders between items
- Looting with gold pouch now adds to loot analyzer
- Corrected the height containers open in based on amount of rows used
- Fixed ping UI
- Changed state icons to 7.4 icons
- Changed minimap panel to classic UI
- Remade analyzer module:
- Improved loot tracker
- Added supplies tracker
- Added damage analyzer
- Added party analyzer
- Added analyzer graphs
- Added loot values & custom loot value window
- Added client version info
- Added client changelog
- Added changelog button in start screen
- Hide shader menu for non-gm
- Hide terminal for non-gm
- Fixed minimap exploring multiple floors
- Skillbar now open max
- Game window can be resized further
- Bind extra keys without WASD (not for A-Z common write keys)
- Inventory UI bug fixed (drag & drop on cap slot)
- Black hitbox lower duration
- Hitbox is now true black
- Website
- Library/Wiki:
- NPC information
- Buys/Sells, Item Price, Nearest City
- Item information
- Monster information
- Houses:
- House auctions
- Leave house
- Transfer house
- House images with floor system
- Guild halls require valid guilds (leader & 4 vice leaders all level 50+)
- Guilds:
- Guilds require vice leaders to not disband
- Guild leaders can own 1 house & 1 guild hall
- Guild page show owned guild hall
- Account:
- Namelocks will be handled on Manage Account
- Ability to schedule delete/undelete characters
- Player Page:
- Player page show owned house
- Player page show owned guild hall
- Former names will be removed after 30 days
- Former names are valid in Player Search
- General:
- Improved invalid name algorithm (monster names, former names, invalid formats, ...)
- Game Guides
- Fixes & Balance
- Fixed magic level bonus attribute
- Changed texts & coin icons in game-store
- Added visual feedback to: attribute runes, purge rune, mystic bags, identify items
- Added lootseeker/goldseeker to relics
- Elite monster no longer flee
- Elite monsters always see invisible
- Players login facing logout-direction
- Equip item with duration now instantly removes 7 seconds
- Energy ring now has 20 minutes duration
- Throwables can now be equipped with quiver in hand (quiver attributes only work with bow/crossbow)
- Increased tick interval on attribute DOTs
- Removed all commands from players (!online, kills, buyhouse, ...)
- Faction kill-tasks will now show inside quest log
- Unidentified items can no longer be attributed
- Noctaria coins are now consumable
- Added purge rune
- Added gold as an additional reward to mystic bags (with very rare jackpots)
- Fixed issue in monster AI where it would delay too long every 3 steps
- Fixed issue in monster AI where it would never melee hit players when reaching them
- Housing
- Only 2 sleepers per account
- Guild halls require valid guilds (leader & 4 vice leaders all level 50+)
- Added house items:
- Added function to automatically pack special house items to furniture kits and send them to depot on lost house
- Added function to restrict push special house items outside of house
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