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guildinfo

Guilds are player-run organizations with a structured rank system. Leadership stability and activity matter: guilds that don’t maintain a proper leadership team are subject to automatic disbanding.

Ranks & Requirements

  • Leader: Rank level 3
  • Vice Leader: Rank level 2
  • Members: Rank level 1 (and other custom ranks below vice)

To stay compliant:

  • Every guild must have 1 leader (rank 3) and 4 vice leaders (rank 2).
  • If the guild owns a guild hall, those leaders and vice leaders must each be level 50+.

Compliance & Disbanding

The server checks guild compliance daily at server save.

  • If a guild fails the required composition:
    • A strike is added for that day.
    • After 7 consecutive strikes (7 days), the guild is disbanded automatically at server save.
  • On disband:
    • The guild is removed.
    • All invites and memberships are cleared.

If the guild owned a guild hall, it is released the same next server save (items are moved to the leader’s depot when possible).

Guild Page Indicators

On the guild’s page you’ll see:

  • Compliance status: how many days remain before disband if the guild lacks required leaders/vice leaders.
  • Owned Guild Hall: the name of the hall currently tied to the guild (if any).

Guild Halls & Leadership Changes

  • Only guild leaders can bid on or transfer guild halls.
  • If leadership changes and the new team doesn’t meet the level-50 and rank requirements, the guild begins accruing strikes.
  • If a guild hall owner no longer is the leader of the guild, the guild hall will be released next server save.
  • Orphaned guild halls (owned by a player not in any guild) are automatically released at server save.
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