7.4 spell formulas with slower regen and smaller mana pools than later eras
Spells can be casted with regex (EX URA, UTEVO LUX ""LIGHT)
No quotes needed when casting single-parameter spells
Damage from spells and runes applies to everyone on the same tile stack
UH traps work just as they did back in the day
NPCs only sell blank runes - you have to runemake or buy runes from other players
No object hotkeys, every action requires a manual actions
Runes don’t stack
Spells and runes depend only on magic level and mana
Sorcerers and druids rely on summons, runes and raw spellcasting - no wands or rods
Exhaust & Actions
Drinking a mana fluid adds a one-second delay before casting
Healing runes can be used without adding spell exhaust
Walking adds its own exhaust - you must lift the walk key to cast or use items
UseEx items can’t be fired directly from the battle list towards players
UseEx can’t be fired directly after a diagonal walk
Actions already started cannot be cancelled (rope-bag trick still works)
Walking and moving items feel just as smooth as in the original 7.4 client
Monsters & AI
Creatures appear with loot already generated and thus affect their armor
Overspawn mechanic is implemented - if you lure a monster away, a new one can appear while it’s still alive
Pathfinding is smarter: ranged creatures step back, summons reposition, monsters always face their target each cycle
Target changes happen only after a full attack round, preventing abuse of fast floor hopping
No hidden cooldowns - monsters attack with true 7.4 timing: ranged mobs can combo on chase, melee keep a two-second swing
Creatures can be roped
Summons behave logically: keep fighting, maintain diagonals and lines, don’t just tail the master
Respawn Rules
Each spawn uses one shared timer, not individual timers
Respawn isn’t paused by blockades - once the timer is up, new monsters appear if the area is clear
Respawn rate is based on online players
Map & World
A classic 7.4 world, expanded with later cities and regions rebuilt in oldschool style (Ankrahmun, Port Hope)
Luring is possible
Parcels can be stacked into makeshift stairs and platforms
Movable objects and monsters can be roped and stacked, letting players set traps
Every city comes with its own depot, reinforcing regional identity
Boats offer no safe zones - danger travels with you
Quests are rebuilt for the long game: major rewards must be looted from hunts and dungeons, not handed out, except for legendary quests like the Annihilator
Community & Fair Play
Firm stance against cheating - no bots, no macros, no multi-clienting
Tutors and gamemasters ensure fairness
This is a long-term project, not a quick cash grab
Premium perks mirror the classic era: extra depots, boats, houses, and cosmetic options
No automatic loot text - you have to check corpses manually
Blessings don’t protect items; only the Amulet of Loss prevents item loss
Players regain health and mana while resting in beds