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Noctaria Online 7.4 Will Start In: loading...
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17 Aug 2025 -
Noctaria 7.4 Test Server is live. Bugs expected. Report with CTRL + Z or on Discord.
ABOUT NOCTARIA

Noctaria Online is a realm forged in shadows and memory - a retro 7.4 world where time moves slower, danger runs deeper, and triumph feels earned. Brave relentless hunts, conquer dungeons with allies, master factions and fight for dominance as rival guilds wage wars across the land. Relive the chaos of old battles, where territory, pride, and survival are on the line. Enhance your weapons, bind charms, unearth ancient relics, and piece together forgotten lore. Noctaria is nostalgia reborn - a world of challenge, conflict, and adventure.

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14.9.2025 Updates 20/8 - 14/9 Author: Soder
  • Gameplay
    • Removed aim assist
    • Added bank system
    • Removed magic level requirement to buy spells
    • Implementation of unidentified items (attributed items looted from monsters)
    • Pushing paralyzed creatures no longer overrides earliestWalkTime
    • Non-walkable items will now tp player (tp with pots/boxes works)
    • Logging in on walkable items no longer pushes char to empty tile
    • Sidestep executes more than one animation
    • Removed useEx action on players in battlelist
    • Magic wall/fields now works on and replaces map-spawned field items
  • Walking & Actions
    • Improved stairwalk – no more delays and walklocks for normal walk & sidesteps on stairs
    • Improved client-server walk synchronization during:
      • Haste
      • Paralyze
      • Floor change
      • High-level speeds
    • Added client Walk Queue system to queue next step for smooth tap-walking
    • Stricter WASD walking control (need to enable WASD in options)
    • Fixed issue where new players could use WASD keys with chat enabled
    • Fixed issue where walking on elevated items would cause pusback instead of disallow walk
    • Improved Action-Queue system
    • Changed action exhaust to not listen to isWalking
    • Remade action system to listen to clients isKeyPressed
    • Remove stopwalk/pushback desync when casting spells/text
    • Fixed walking priority over other actions which caused:
      • Pushback/desync moveitem while walking
      • Pushback/desync useitem/useEx while walking
  • Client & UI
    • Added unlooted corpse shader
    • Changed to old classic container layout & sprites
    • Inventory, main controls, health/mana bar and minimap can now move freely without snapping and layout is saved
    • Changed inventory to old icons
    • Fixed updater not updating binary client file
    • Fixed issue where elevated items (parcels, boxes) would not visually disappear when trashing them
    • Fixed issue where useEx was not possible inside containers
    • Added blocker to not drag containers by clicking borders between items
    • Looting with gold pouch now adds to loot analyzer
    • Corrected the height containers open in based on amount of rows used
    • Fixed ping UI
    • Changed state icons to 7.4 icons
    • Changed minimap panel to classic UI
    • Remade analyzer module:
      • Improved loot tracker
      • Added supplies tracker
      • Added damage analyzer
      • Added party analyzer
      • Added analyzer graphs
      • Added loot values & custom loot value window
    • Added client version info
    • Added client changelog
    • Added changelog button in start screen
    • Hide shader menu for non-gm
    • Hide terminal for non-gm
    • Fixed minimap exploring multiple floors
    • Skillbar now open max
    • Game window can be resized further
    • Bind extra keys without WASD (not for A-Z common write keys)
    • Inventory UI bug fixed (drag & drop on cap slot)
    • Black hitbox lower duration
    • Hitbox is now true black
  • Website
    • Library/Wiki:
      • NPC information
        • Buys/Sells, Item Price, Nearest City
      • Item information
      • Monster information
    • Houses:
      • House auctions
      • Leave house
      • Transfer house
      • House images with floor system
      • Guild halls require valid guilds (leader & 4 vice leaders all level 50+)
    • Guilds:
      • Guilds require vice leaders to not disband
      • Guild leaders can own 1 house & 1 guild hall
      • Guild page show owned guild hall
    • Account:
      • Namelocks will be handled on Manage Account
      • Ability to schedule delete/undelete characters
    • Player Page:
      • Player page show owned house
      • Player page show owned guild hall
      • Former names will be removed after 30 days
      • Former names are valid in Player Search
    • General:
      • Improved invalid name algorithm (monster names, former names, invalid formats, ...)
      • Game Guides
  • Fixes & Balance
    • Fixed magic level bonus attribute
    • Changed texts & coin icons in game-store
    • Added visual feedback to: attribute runes, purge rune, mystic bags, identify items
    • Added lootseeker/goldseeker to relics
    • Elite monster no longer flee
    • Elite monsters always see invisible
    • Players login facing logout-direction
    • Equip item with duration now instantly removes 7 seconds
    • Energy ring now has 20 minutes duration
    • Throwables can now be equipped with quiver in hand (quiver attributes only work with bow/crossbow)
    • Increased tick interval on attribute DOTs
    • Removed all commands from players (!online, kills, buyhouse, ...)
    • Faction kill-tasks will now show inside quest log
    • Unidentified items can no longer be attributed
    • Noctaria coins are now consumable
    • Added purge rune
    • Added gold as an additional reward to mystic bags (with very rare jackpots)
    • Fixed issue in monster AI where it would delay too long every 3 steps
    • Fixed issue in monster AI where it would never melee hit players when reaching them
  • Housing
    • Only 2 sleepers per account
    • Guild halls require valid guilds (leader & 4 vice leaders all level 50+)
    • Added house items:
      • Orange tree
      • Mailbox
    • Added function to automatically pack special house items to furniture kits and send them to depot on lost house
    • Added function to restrict push special house items outside of house

18.8.2025 Noctaria Test Server Is Live Author: Soder

Noctaria is now live in public test. This is a real test of both client and server. You will see flaws, oddities, and crashes. That is the point. Every report helps us ship a stable retro experience.

How to report bugs

  • In game: press CTRL + Z to open the report flow.
  • Discord: use the bug channel if the client will not open or the hotkey fails.

What to include

  • What you did. Exact steps to replicate the issue.
  • What you expected to happen.
  • What actually happened. Error text if any.
  • Client build and OS. Screenshot or short clip if possible. (Discord only)

Focus areas

  • Map issues. Holes, unreachable tiles, borders, ladders, doors.
  • Combat and spells. Damage, cooldowns, visuals, timing.
  • Attribute system. Damage, visual feedback, stats, broken attributes.
  • Relic system. Damage, visual feedback, stats, broken attributes.
  • Bestiary & Charm system. Damage, visual feedback, stats, broken attributes.
  • Items and containers. Use, charges, stacking, drop and pickup behavior.
  • Quests and NPCs. Dialogue, storage values, broken triggers.
  • Performance. Stutters, desync, high CPU or memory spikes.
  • Dungeons. Unexpected events, bugs, balance.
  • Factions. Unexpected events, bugs, balance.

Known during test

  • Some icons or sprites may be missing in rare cases.
  • UI is still being tuned.
  • Balance is not final. Numbers will move during test.

Patch flow

We will ship frequent hotfixes. Short restarts can happen without long warning during test. Watch Discord for change notes and status.

Thanks for helping push the edges. The faster you report, the faster we fix, and the better Noctaria becomes at its official release.


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